ผู้เขียน หัวข้อ: DTS:X .... New immersive sound from DTS !!!!!  (อ่าน 2059 ครั้ง)

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ออฟไลน์ GAV

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DTS:X .... New immersive sound from DTS !!!!!
« เมื่อ: 11 เมษายน, 2015, 09:20:04 PM »
 อัพเดคข้อมูลล่าสุดในระบบเสียง DTS-X  :D :D :D

CALABASAS, Calif., April 9, 2015 /PRNewswire/ -- DTS, Inc. (Nasdaq: DTSI), a global leader in audio technology solutions, has unveiled further details about DTS:X, its open, next-generation, object-based, multi-dimensional audio technology. DTS:X replicates a real-world sound environment that transports the audience into a new dimension of sound immersion by delivering truly captivating entertainment experiences in the cinema and at home. The technology also provides numerous customization options for cinema and home theater owners.

Unlike existing surround sound systems, DTS:X is not tied to prescribed speaker configurations or a specific number of audio channels. DTS:X adapts to the viewing environment, allowing for a flexible speaker configuration that best fits the viewing space. DTS:X more accurately conveys the fluid movement of sound to create a richer entertainment soundscape than has previously been possible by moving sound objects to and through specific locations within - in front of, behind, above and beside the audience, precisely where the mixer placed them.

"DTS:X is built on the foundation of providing an open, adaptable solution for content creators, cinemas and homes to fulfill our goal of bringing immersive audio to as many people around the world as possible," said Jon Kirchner, chairman and CEO of DTS, Inc. "Until recently, sound in movie theaters and in our homes has been dictated by a standardized speaker layout. Through the use of object-based audio, DTS:X is able to scale immersive soundtrack presentations across a wide range of playback systems, from efficient to extravagant, while staying true to the content creator's vision. This approach delivers the most authentic three-dimensional audio experience ever, making the audience feel as if they are in the center of the action."

DTS:X + CINEMA
In 1993, DTS revolutionized cinema sound, delivering "Jurassic Park's" award-winning 5.1-channel soundtrack on CD-ROM, which was synchronized to the picture using a time code printed on the film. Twenty-two years later, DTS:X, the industry's newest audio solution, is no longer limited to channels or tied to a speaker layout and is now delivered as part of the Digital Cinema Package.

The foundation of DTS:X is MDA, DTS' license fee-free, open platform for creation of object-based immersive audio. MDA gives movie studios unprecedented control over the specific placement, movement and volume of sound objects. The platform also enables sound engineers to "mix once" for both immersive and conventional cinemas in a combined object- and channel-based audio format, allowing content to be easily distributed beyond the theater for streaming, broadcast, optical media and more.

"MDA is DTS' license fee-free contribution to the professional audio community for mixing and storage of immersive audio content," said Kirchner. "MDA fits perfectly within today's production workflow, and a combination of MDA and DTS:X provides a complete end-to-end workflow, from creation to exhibition."

The DTS:X licensing program in cinema will offer theater owners the opportunity to provide their audience the most compelling, immersive sound experience possible. This can be achieved for almost any room configuration by installing DTS:X-approved equipment and working with the recommended speaker installation guidelines.

To ensure quality and provide flexibility within the DTS:X program, DTS has partnered with industry-leading server, sound rendering and processing companies. GDC Technology, QSC and USL, have developed and made available DTS:X-ready components that process and render MDA files.

GDC Technology - develops, manufactures and sells digital cinema servers and provides a comprehensive suite of digital cinema products, services and solutions for exhibitors and distributors
QSC - designs and manufactures professional audio systems and solutions for professional installed, portable, production and cinema sound customers worldwide
USL - is engaged in the design, manufacture, and sale of motion picture audio equipment and sound processors
GDC Technology is an initial partner integrating DTS:X into theaters.

GDC Technology - boasts the largest installed base of digital cinema servers in the Asia-Pacific region, and the second largest, globally
GDC is the worldwide DTS:X certification agent with an exclusive in Asia
GDC will make MDA firmware updates available to theater owners over to its existing installed server base of more than 40,000 servers starting in May 2015
GDC will provide DTS:X installation and certification for approximately 350 screens throughout Asia beginning in May 2015
"GDC is committed to offering state-of-the-art technology to its customers. We chose DTS:X because we believe it will transform the movie theater experience for audiences around the world," said Dr. Man-Nang Chong, founder and CEO of GDC Technology. "Theater owners will appreciate the easy integration and flexible solutions that DTS:X offers as they upgrade their screens to this superior sound experience. Audiences win too. Because of the flexibility in speaker layout that DTS:X offers, immersive audio is now available to a larger number of theaters of all sizes than ever before."

DTS is presently working with several major studios and mixing stages in Los Angeles, Northern California and Canada that are evaluating DTS:X. DTS:X content announcements will be made by the studios when ready, in alignment with DTS.

DTS:X + AVRs
Manufacturers representing nearly 90 percent of the home AVR and surround processor market will launch DTS:X-enabled products beginning in early Summer 2015, with additional manufacturer and model announcements to follow in the coming months. Confirmed AVR partners include:

Denon - AVR-X7200W available now / DTS:X firmware upgrade later in 2015
Integra - launching several models by Fall 2015
Marantz - AV8802 available now / DTS:X firmware upgrade later in 2015
Onkyo - launching several models by Fall 2015
Pioneer - details to follow
Steinway Lyngdorf - P200 Surround Sound Processor available Summer 2015 / DTS:X firmware upgrade in Fall 2015
Theta Digital - Casablanca IVa available Summer 2015
Trinnov Audio - Altitude32 available now / DTS:X firmware upgrade Summer 2015
Yamaha - launching DTS:X ready models in Fall 2015
DTS:X solutions are also available for 2015 AV receiver silicon platforms representing the majority of the DSP platform market share, including Cirrus Logic, Analog Devices and Texas Instruments.

For home theater system owners, DTS:X provides personalization, flexibility and control for the most optimized listening experience possible. Key features include:

Backward Compatibility - DTS:X builds upon existing DTS-HD Master Audio to provide backward compatibility with existing DTS bitstreams and speaker layouts. In short, all features of DTS-HD Master Audio are supported and enable an immersive audio experience for older content.

The DTS:X content is backward compatible with the DTS-HD decoder
The DTS:X decoder supports DVD, Blu-ray Disc (BD) and streaming media file formats
DTS:X can spatially reformat stereo, 5.1 or 7.1 content to take full advantage of all speakers in a surround system
Objects are never lost; if the object is embedded, it can be extracted and used in the rendered experience
Dialog Control - AVR owners will be able to control the volume of specific audio elements at home, such as increasing dialog volume to match their listening preferences.

Dialog, as an object, can be lifted out from the background sounds when clarity and intelligibility are desired
Content creators have the choice to implement this feature in their content mix

Flexible Speaker Layout - With flexible speaker layouts and remapping technology, DTS:X allows the placement of home theater speakers virtually anywhere. The freedom of object-based audio enables optimized playback on a multitude of speaker layouts, with any number of speakers.
The DTS speaker remapping engine supports any speaker configuration within a hemispherical layout based around the listening position in the room.

2015 DTS:X AVRs can support up to 11.2 speaker output channels
Content created for a specific speaker layout can be remapped for playout through a different layout
Enables remapping of outputs to custom or OEM-defined speaker layouts, and remapping legacy content to new output configurations
Support for 32 speaker locations (subject to each manufacturer's product capabilities)
Metadata-based spatial mapping renders the ideal 3D sound image to actual speaker layouts
Lossless - DTS is known for lossless, master audio quality with no compromise, delivering dynamic bit allocation. DTS:X supports lossless encoding for the highest audio quality possible. In situations where bitrate is of high concern, DTS:X can also operate in a high-quality lossy mode.

Supports up to 96k for object mixes
Still supports up to 192k for stereo and multi-channel mixes
DTS:X is true to the audio master, delivers in the highest quality and preserves its fidelity
DTS Headphone:X
As part of DTS' strategy to support the entire ecosystem of sound, from cinema to home to mobile, consumers can also access an engaging audio experience over their mobile devices with DTS Headphone:X, which enhances any ordinary pair of headphones with fully immersive surround sound. With DTS technology, even the smallest screens will sound huge. Immerse yourself at www.dts.com/dtsx and www.dts.com/headphonex.

For more information about DTS, please visit www.dts.com, or connect with DTS on Facebook and Twitter (@DTS_Inc).

About DTS, Inc.
Since 1993, DTS, Inc. (Nasdaq: DTSI) has been dedicated to making the world sound better. Through its pioneering audio solutions for mobile devices, home theater systems, cinemas and beyond, DTS provides incredibly high-quality, immersive and engaging audio experiences to listeners everywhere. DTS technology is integrated in more than two billion devices globally, and the world's leading video and music streaming services are increasingly choosing DTS to deliver premium sound to their listeners' network-connected devices. For more information, please visit www.dts.com.

ออฟไลน์ GAV

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Re: DTS:X .... New immersive sound from DTS !!!!!
« ตอบกลับ #1 เมื่อ: 11 เมษายน, 2015, 09:24:26 PM »
ลองมาดูรายชื่อเครื่องดูครับว่า มีรุ่นไหนที่สามารถอัพเกรดระบบ DTS:Xได้ สำหรับท่านที่ซื้อเครื่องทั้งที่ถูกและแพงไปแล้วแต่ไม่อยู่ใน List ก็คงต้องทำใจและเตรียมตัวซื้อเครื่องใหม่ อีกครั้งครับ..... หลายแบรนด์ที่คุ้นเคยที่หลายท่านอาจเพิ่งจะซื้อไปหลายแสน ก็อาจไปต่อไม่ได้แล้วครับ :)

DTS:X + AVRs
Manufacturers representing nearly 90 percent of the home AVR and surround processor market will launch DTS:X-enabled products beginning in early Summer 2015, with additional manufacturer and model announcements to follow in the coming months. Confirmed AVR partners include:
Denon - AVR-X7200W available now / DTS:X firmware upgrade later in 2015
Integra - launching several models by Fall 2015
Marantz - AV8802 available now / DTS:X firmware upgrade later in 2015
Onkyo - launching several models by Fall 2015
Pioneer - details to follow
Steinway Lyngdorf - P200 Surround Sound Processor available Summer 2015 / DTS:X firmware upgrade in Fall 2015

*****Theta Digital - Casablanca IVa available Summer 2015
*****Trinnov Audio - Altitude32 available now / DTS:X firmware upgrade Summer 2015

Yamaha - launching DTS:X ready models in Fall 2015

ออฟไลน์ GAV

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Re: DTS:X .... New immersive sound from DTS !!!!!
« ตอบกลับ #2 เมื่อ: 11 เมษายน, 2015, 09:26:20 PM »

ออฟไลน์ Sound Soft

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Re: DTS:X .... New immersive sound from DTS !!!!!
« ตอบกลับ #3 เมื่อ: 11 เมษายน, 2015, 09:28:21 PM »
รบกวนถามถ้าทั้ง3ระบบคือdtx x,dolby atmos,auro3dในอนาคตมาทั้ง3ระบบแต่การวางลำโพงทั้ง3ระบบไม่เหมือนกันเลยควรทำอย่างไรหรือต้องติดตั้งให้ครบทั้ง3ระบบแล้วมาเลือกใช้แต่ละระบบเองถ้า อย่างนั้นคงยุ่งยากน่าดูจะมีครเล่นหรือครับ

ออฟไลน์ GAV

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Re: DTS:X .... New immersive sound from DTS !!!!!
« ตอบกลับ #4 เมื่อ: 11 เมษายน, 2015, 09:40:26 PM »
รบกวนถามถ้าทั้ง3ระบบคือdtx x,dolby atmos,auro3dในอนาคตมาทั้ง3ระบบแต่การวางลำโพงทั้ง3ระบบไม่เหมือนกันเลยควรทำอย่างไรหรือต้องติดตั้งให้ครบทั้ง3ระบบแล้วมาเลือกใช้แต่ละระบบเองถ้า อย่างนั้นคงยุ่งยากน่าดูจะมีครเล่นหรือครับ

ถ้าดูถึงข้อมูลในปัจจุบัน การติดตั้งลำโพงในรูปแบบ AURO 3D นั้นตัดทิ้งไปได้เลยครับ เนื่องจากไม่มีแผ่นบลูเลย์ภาพยนต์เรื่องไหนบันทึกมาในระบบนี้เลย ส่วนทาง DTS:X  นั้นระบุว่าสามารถใช้งานได้กับตำแหน่งลำโพงทุกรูปแบบไม่เจาะจงระบุตำแหน่ง แต่จะอาศัยระบบ Remapping มาจัดการกับตำแหน่งของเสียงแทน ดังนั้นหากมีการติดตั้งลำโพงในปัจจุบันควรเลือกติดตั้งแบบ  DOLBY ATMOS  จะเป็นทางเลือกที่ดีที่สุดครับ :)

ออฟไลน์ Sound Soft

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Re: DTS:X .... New immersive sound from DTS !!!!!
« ตอบกลับ #5 เมื่อ: 11 เมษายน, 2015, 09:46:39 PM »
Remapping คือ?

ออฟไลน์ GAV

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Re: DTS:X .... New immersive sound from DTS !!!!!
« ตอบกลับ #6 เมื่อ: 11 เมษายน, 2015, 10:09:34 PM »
Remapping คือ?
การใช้ระบบในการสร้างสนามเสียงให้เกิดขึ้นในตำแหน่งที่ต้องการ จากลำโพงที่ไม่ได้ติดตั้ง ณ ตำแหน่งนั้นๆ ครับ :)
 

ออฟไลน์ Sound Soft

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Re: DTS:X .... New immersive sound from DTS !!!!!
« ตอบกลับ #7 เมื่อ: 11 เมษายน, 2015, 10:10:50 PM »
ขอบคุณครับ

ออฟไลน์ GAV

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Re: DTS:X .... New immersive sound from DTS !!!!!
« ตอบกลับ #8 เมื่อ: 12 เมษายน, 2015, 06:36:56 AM »
ถาม-ตอบ ข้อข้องใจเกี่ยวกับ DTS:X   :D :D :D


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[–]corpvsedimvs 1 point 1 day ago
content creators have the freedom to place sound where they want
I saw a demo a while back where someone had pillars placed throughout the venue with omnidirectional speakers in each. Is this a setup like that? For all I know yours might have been the video I saw LOL
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[–]DTSaudio 1 point 1 day ago
that wasn't us but we could do it. DTS:X is based around object based audio so there's now reason we couldn't do it!
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[–]letsmisb 2 points 1 day ago
Hi Dave, First of all, my best from Belgium!
How would this flexible speaker layout work in the real world? Is this the receiver that would map the speakers in a 3D space via microphone measurement or are they predefined positions by the AV manufacturer/DTS?
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[–]DTSaudio 1 point 1 day ago
Maybe 3d microphones, maybe an app, maybe an onscreen display similar to how an AVR is setup today? It's up to manufactures how they might help the consumer capture speaker locations. At DTS we're all about making immersive audio easier for the consumer. We expect in the coming years many more creative methods will emerge to accomplish this.
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[–]Laird-B 2 points 1 day ago
Will DTS:X support using Dolby-Enabled (up firing) speakers for height channels?
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[–]DTSaudio 1 point 1 day ago
DTS:X is about unbound sound. It will work on any speaker layout, including up-firing speakers but these by no means are required.
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[–]BBBarcus 1 point 1 day ago
Hello! When will the tools be available for content creators? thx!
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[–]DTSaudio 1 point 1 day ago
Tools are in beta right now and are currently being evaluated by major studios and mix stages in LA, Nor Cal and Canada. Stop by our booth at NAB to see them in action & talk with us about our partner program.
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[–]BenGoff 1 point 1 day ago
Hardware has been announced but the creation tools are still being evaluated...
Does this mean content is going to be a long way behind hardware?
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[–]DTSaudio 1 point 1 day ago
Nope, things are looking good for content. Hardware always comes before content, so studios can start testing titles.
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[–]gdelagardelle 1 point 1 day ago
Hey
You've been unleashing info about some receivers receiving the DTS:X upgrade ,like the Denon or the Marantz. What about the models just below the 7200 , for example the 5200 ? Will they be able to receive the upgrade to DTS:X as well ?
Also will it have Upmixing capabilities like the Dolby Upmixer or Auromatic ?
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[–]DTSaudio 1 point 1 day ago
Right now Denon has announced the AVR-X7200W and Marantz the AV8802 will be available with a firmware upgrade coming later in 2015. Specific model updates will come from the manufacturer as they become available.
DTS:X will include spatial remapping to adapt 5.1 and 7.1 content to your new immersive speaker layout.
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[–]gdelagardelle 1 point 1 day ago
is it technically possible to implement the DTS:X Update on the 5200 or even the 4100 from Denon ? Or is there a Hardware limitation on the AVR side ?
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[–]DTSaudio 1 point 1 day ago
I'm not the engineer so everything is technically possible! (hahaha). Good question but I'll have to differ to Denon.
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[–]Rob-Vanburen 2 points 1 day ago
Hi Dave, what is a minimal required speaker setup?
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[–]DTSaudio 1 point 1 day ago
You'll hear a great surround sound experience with a 5.1 or 7.1 layout but to get the full immersive experience I recommend some layout which includes height speakers. You could even transform your 7.1 speakers into a 5.1 layout and use the two extra speakers for height.
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[–]jrogersmn 2 points 1 day ago*
How does the DTS:X "spatial reformatter" work for existing 5.1 / 7.1 source material and how is it different than the Dolby Surround Upmixer?
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[–]DTSaudio 1 point 1 day ago
DTS:X exclusively uses Pixie Dust! j/k
The Neural:X spatial reformatting engine is a complete rewrite from the ground up based on all we learned during the development of Neo:X and Neural Surround. All I know is that it sounds amazing on existing DTS- HD Master Audio titles.
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[–]BenGoff 2 points 1 day ago
Jon Kirchner has said that DTS:X does not rely on "a predetermined speaker configuration or specific amount of audio channels". I seem to Dolby Atmos made similar claims initially, but the AVR manufactures have only provided support for a small number of predetermined layouts, not providing any flexibility in positioning or layout.
Could you please provide details on how first generation AVR's will differ in this regard?
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[–]DTSaudio 2 points 1 day ago
Some early models that support DTS:X will be firmware updates to units already in the field. These will no doubt subscribe to the predetermined layouts that are currently in the market. In the future as manufactures architect AVR systems around this new flexibility we will see support for unbound speaker layouts.
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[–]BennyTurbo 2 points 1 day ago
If someone had already the Auro 3D firmware upgrade installed on his Denon AVR-X7200W device, is there enough space to get the DTS:X firmware upgrade or had user the choise to select only one of the additional formats? Thanks a lot.
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[–]DTSaudio 1 point 1 day ago
We would love to see DTS:X on any AVR which already supports immersive layouts. This will ultimately be determined by each manufacture and their device capabilities. Stay tuned for news from Denon.
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[–]pumbro 2 points 1 day ago*
What's the required infrastructure to be able to mix and play content in a post-production set up? (DTS Studio Certification?)
What's the flexibility in regards to the speaker positioning and how does the system compensate for their location in a control room setup?
Will the room architecture be a matter of consideration in an effort to create a system that it is consistent throughout? (both in mixing and in playback theaters?)
Thanks!
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[–]DTSaudio 1 point 1 day ago
1) DTS offers a royalty free, open method for mixing and archiving object based audio. Our MDA Creator tool currently in beta with major studios is used for mixing object based audio. This includes a renderer that is set to your specific speaker layout (if you don't already have height speakers these would need to be added to bring your post facility up to speed for immersive audio).
2) DTS:X can accommodate any immersive speaker layout. The renderer uses knowledge of the object position and knowledge of each speaker location to create a rendering representing a near-ideal experience for the given speakers.
3) DTS:X can adapt to any speaker layout but no amount of technology can replace good room treatments for amazing sound audio experiences in larger performance spaces.
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[–]mfiguiere 2 points 1 day ago
The DTS-HD MA Whitepaper is really useful to understand the technology. When do you plan to release such a Whitepaper for DTS:X?
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[–]DTSaudio 1 point 1 day ago
The technology was unveiled today, white paper is coming soon.
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[–]bradAHA 0 points 1 day ago
Dave, does DTS:X do any null steering or other array processing techniques to tighten the sound field?
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[–]DTSaudio 1 point 1 day ago
Good question. This answer might need to be reserved for a deep dive at an AES convention.
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[–]awexnine 2 points 1 day ago
What Hollywood studios will support DTS:X? Many of them used DTS HD on Blu-ray in the past but some of them already released Blu-rays with Dolby Atmos soundtracks.
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[–]DTSaudio 1 point 1 day ago
More than 10 studios are currently evaluating DTS:X. As soon as they're ready to announce content we will be there to support them.
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[–]gdelagardelle 2 points 1 day ago
When are the first Movies due with DTS:X ? Any Blockbusters dedicated to DTS:X ?
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[–]DTSaudio 1 point 1 day ago
Any movie with DTS will be a blockbuster. As soon as studios are ready to announce content we will be there to support them. Announcements coming soon.
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[–]sirjaymz 2 points 1 day ago
With the recommended placement of the Atmos setup for a 7.2.4 system, will i be able to utilize a DTS:X sound track natively without having to reconfigure, such as i do today to utilize Auro 3D?
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[–]DTSaudio 1 point 1 day ago
DTS:X is all about flexibility that means we can fit the other guys layouts.
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[–]thomas1992-_ 1 point 1 day ago
hello what is the maximum bit and sampling rate for dts:x? - Tommy
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[–]Truwarrior22 1 point 15 hours ago
Is dts:x support on new tvs? Can I sync head phones to the tv?
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[–]mfiguiere 2 points 1 day ago
I've read that DTS:X is backward compatible with DTS-HDMA. Does it means that a DTS:X track is made of:
DTS Core element + DTS-HD MA residuals + DTS:X residuals
Then, what does exactly the DTS:X residuals contain? And what kind of bitrate are we talking about?
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[–]DTSaudio 1 point 1 day ago
Deep tech! I like it. The DTS:X residuals include discrete objects, beds and of course metadata. With this we can reconstruct a lossless object-based, INCREDIBLE experience for DTS:X playback or DTS-HDMA playback.
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[–]bradAHA -1 points 1 day ago
One of the biggest reasons for using elevated speakers in addition to level speakers is it helps mitigate interference from ground reflections. Does DTS:X attempt to further leverage these benefits?
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[–]BennyTurbo 1 point 1 day ago*
Hi Dave,
can DTS:X format "adapt" sources like Atmos and/or Auro 3D to play with DTS:X?
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[–]DTSaudio 1 point 1 day ago
DTS only decodes DTS but we can spatially remap other decoded content to immersive speaker layouts.
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[–]BennyTurbo 1 point 1 day ago
DTS only decodes DTS but we can spatially remap other decoded content to immersive speaker layouts.
So what will happen when i play an Auro 3D native source (which is based on a DTS HD MA) on DTS:X? Will DTS:X work as an upmixer to height channels, based on the 5.1/7.1 channels or can it use the native Height information from Auro to convert them to configured speaker layout?

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